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Editorials (3)
Arena, Playing for Fun?
So here we are, just under the 2-month mark for season three. Teams are beginning to establish themselves and fine-tune their various class combinations. Now, for me the game has always been centered around a couple very simple goals. First, gear out, second, win.
Over-simplistic? Perhaps, but when it gets right down to it that was always the objective. Regardless of if we’re talking about raiding or arena, it was always to “win”, to have the best record, to have the highest damage, to achieve what others could only hope to.
From Hardcore To Casual
There was a time not so long ago in World of Warcraft where if you wanted top tiered geared then you joined a hardcore 40 man raiding guild. Most of which would raid 4-6 nights a week, 4-6 hours a night, and maybe everyone couple of weeks you could add a new piece of armor or a weapon to your lineup.
Hunters - Once Useless, Now Just Skill-less
Any PvP patch that Blizzard releases always begins with the same motive, balance, though they often end by creating a new host of imbalances. These imbalances frequently translate into these “chosen combos” for arena. Now certainly there have been severely overpowered specs, compositions and classes since arena began, though they all have been overshadowed by the revolution of hunter drain teams.





